Blood Bowl PlayBook

Human Strategies

by Andy Welton (Blood Bowl Central)

Human

Example of a starting Human Team.

(more...)

Asperon's take on ALL teams

by Asperon Thorn (Specialist Games Forum)

General

Human Teams

Humans
This team is an all around decent team. Thier strength lies in that they have no strengths or weaknesses. Everything is a 3+ roll. They have Movement 8 players, access to a Big Buy, access to all skills besides mutations. This team relies on its positionals but has enough of them to do what it needs to. In my opinion it is the best team to learn the game with because it can run, pass, bash, or finesse the ball into the endzone. After playing this team you can decide which part you like best and choose a team that is better for it. It is also a great team to revisit if you are bored with the one you chose, as it is a team that is decent with the style you like but refreshingly good at the parts you couldn’t do well before. It’s a good team throughout the TR ranges and don’t let anyone tell you different.

(more...)

Lizardman Strategy Guide

by unknown (FUMBBL)

Lizardmen

The greatest asset of the Lizardmen is their speed; the Skinks are lightning-fast with Ma 8, and even the strong Saurus have Ma 6. The Kroxigor is considered to be one of the best Big Guys out there being able to tie up opposing players with Prehensile Tail. Many coaches who have not played Lizardmen before struggle against them, mostly because they are so different. In the hands of a skilled coach, Lizardmen are very hard to beat.

(more...)

Kill-Kill-Khorne Karnage

by David Yellope (www.blood-bowl.net)

Chaos

Owning the biggest OLBBL team in history is no fun sometimes. You hardly ever get games, you become a target for extry team with 5 DP’s and a willingness to use it.. but thereare its upsides too. You become a kind of “Game Ettiquette” enforcer. People will say “if You continue to do that, I see a game against the Goats in the future”, which usually provides the impetus for change in people’s behavior. But I digress. You want to try to get your Chaos team to the level that I have. Well, first off, Good luck. It took 4+ seasons for the Goats to get where they are today, and a lot of luck. But here’s some hints.

(more...)

Dark Elf Tactics

by Sigurd G (Blood Bowl Home of @rnholm)

Dark-Elves

Overall, the Dark Elves start out as a fairly lowpowered team. Their movement is generally insignifficant, but not to scoff at either. Their AV of 8 allows the to get stuck in and survive a few punches. They lack high-speed catchers, and they are not going to win any fist-fights.

(more...)

Humans

by Coach Blacknife with Mark Roberts (Coach Blacknife's Dugout)

Human

The most basic of all Blood Bowl teams, the Humans get runners, passers and catchers combined with decent speeds and access to the right skill tables at the right times. Reputidly one of the easiest teams to Coach, this team can be very forgiving of early upsets and bounce back remarkably.

While not as specialised as other teams, Humans can provide their own challenge for league play as you will find it difficult to win against experienced Coaches. Oh, and they come free in the box!

(more...)

Winning with Woodies

by Pepe Mus (www.blood-bowl.net)

Wood-Elves

I believe there should be others out there better suited than me to write this article as I haven’t been playing Woodies for long, but as none has stepped forward to do it I have decided to be the one.

I started a Wood elf team mainly for aesthetical reasons: I really loved the quality of the 2nd ed. minis sculpted by Jess Goodwin, but also because the tactics that apply to them are totally different from the ones that apply to my all time team: the Undead. It was thus a refreshing change.

(more...)

Undead

by Milo Sharp (www.blood-bowl.net)

Undead

In the Old World the dead do not rest easy. Vampires lurk in haunted castles in the sinister forests of Sylvania. Necromancers seek to escape their mortality by searching for forbidden knowledge within the pages of accursed books. In lost pyramids buried beneath the desert sands of the Kingdom of the Dead, the Liche-Lords rule over legions of corpses, their servants in death as they were in life. In the musty crypts of dead noblemen, tomb robbers freeze in terror when they head the clink of silver rings and movement behind them. And on the Blood Bowl field, players who died long go return to the scenes of their former glory and play Blood Bowl once again…

(more...)

Orcs

by Coach Blacknife and Nigel Buckle (Coach Blacknife's Dugout)

Orcs

Orcs are a popular team. A really popular team. There are a couple of reasons for this aside from getting the majority of your players free in the box! They’re a good all round team, but you can also specialise them to a degree. They also epitomise Blood Bowl; they are as green as the turf, as tough as the standard issue boots and could even give the crowd a good challenge in a straight up fight!

(more...)

Dug-Out of Doom

by Andy Chambers (Blood Bowl Home of @rnholm)

Chaos

After a long and succesful career as coach of the Skavenblight Scramblers I finally decided to hang up my running shoes and try something different. I wanted to play with a slower but harder team than Skaven, a team with players which didn’t give me a sick feeling in the pit of my stomach every time they got blocked. Although I was tempted by the Orcs, I was eventually seduced by the lack of subtlety of the Chaos team and the mouth-watering selection of hideous monsters that will play for them. After winning both the Spike Trophy and the Chaos Cup and getting to the semi-finals for the Blood Bowl, I must say that I’m delighted with my choice.

(more...)

« - previous posts                

-->