Blood Bowl PlayBook

Chaos Dwarf Team Tactics

by Andy Meechan, with Harald Hedlund (Blood Bowl Home of @rnholm)

Chaos-Dwarves

Ask anyone to name the worst team in Blood Bowl and Chaos Dwarf isn’t far from their lips. This doesn’t sound unreasonable for a team where it’s best players on par with the Dwarf Longbeards and it’s Linemen are notoriously stupid. Welcome then to the tactics you need to make your opponents shut up and take notice of you Big Hats and learn that the Hobgoblins are hardly notoriously stupid. Dangerously stupid perhaps…

Prepare to be enlightened.

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Dark Elf strategy

by Milo Sharp (www.blood-bowl.net)

Dark-Elves

The Dark Elven Blood Bowl game is balanced in speed and ball handling. With good coaching, they can become excellent players and compensate for their lack of strength and star players.

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High Elves

by Sigurd Garshol (Coach Blacknife's Dugout)

High-Elves

Dragon Warriors (henceforth known as Blitzers)
Basically a human Blitzer with an extra AG point, costing 10k. He can take both General and Agilirty skills. Did I hear Dodge? It is likely to be worth it, but Leave leap to the catchers and other schmoes.

Use your blitzers to punch holes in the oppositions lines, and to protect your friends. If the going gets tough, hand the ball over to him and let him score.

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Human Strategies

by Andy Welton (Blood Bowl Central)

Human

Example of a starting Human Team.

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The Halfling Strategies

by M Spanke (www.blood-bowl.net)

Halflings

“Halflings? You must be kidding! You’re not? Oh all righty then… So, you’ve picked out one of the most unique Blood Bowl teams to play (the other one being Goblins of course!) and you want to know how to get them to win.” Well, word to you, why? You don’t pick Halflings to win. You pick Halflings because you have a sense of humor. If you don’t have a sense of humor, then you picked the Dark Elves. Winning aside, playing Halflings is easy and fun. These little guys are gifted with a sense of humor rather than the ability to play Blood Bowl. Because Halflings are skill-less, you never have to fear organizing specialists.

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The Chaos Strategies

by Brian Giese (Blood Bowl Central)

Chaos

Some Blood Bowl teams have a variety of players to choose. Some have passers, catchers. Linemen, and then some elite player like wardancer, or witch elves. Chaos simply has Beastman and chaos warriors. Chaos does have 1 great star player and one decent one. Lord Borak, is indeed one tough S.O.B., but Grashnak Blackhoof is big and tough but has a flaw I feel most star players have. No block.

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Goblin Tactics

by Robert Arnholm (Blood Bowl Home of @rnholm)

Goblins

Most of all you Blood Bowl [BB] players says that the Halflings are the worst BB players but then you haven’t played Goblins yet.

Goblins looks like Halflings but they don’t have those big trees. Most of the Halfling coaches rely upon their Treemen to score 1-turn Touch Downs [TD]. But since the Goblins[Gobbos] only have their Trolls with Always Hungry and Really Stupid, and both these skills make it very unreliable to throw those small fellows… But on the other hand the have a lot of secret weapons and last but not least they gain a lot of “Dirty Trick-Cards” from their Wizard.

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Block and Tackle

by Robin Dews (www.blood-bowl.net)

Human

Human teams offer a Blood Bowl coach an almost perfect combination of speed, strength, resilience and agility. So says Robin Dews who ran a successful team called the Deathheads in our Studio League. We asked him to convince us…

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Putting The Boot in

by Ian Williams (Games Workshop)

General

For as long anyone can remember, kicking a player when he is down has been an integral part of the game. In fact, many Blood Bowl players would happily stamp on their own mother, let alone a dazed star holding his bits, if they thought it gave them an advantage. Even the daftest Goblin knows that a well-timed kick can win the adulation of the crowd and maybe even the game!

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Skaven Strategy

by unknown (FUMBBL)

Skaven

Skaven are the undoubted speed merchants of the Bloodbowl arena; their play revolved around scoring fast, and using their speed to pressure the opponent when defending; their low armour generally doesn’t allow them to get into a protracted fight.

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