Blood Bowl PlayBook

Orc Playbook

by Carl Brown (Games Workshop)

Orcs

No matter what team you use when playing Blood Bowl you quickly notice that each team has its own strengths and weaknesses. Elves are agile but lightly armoured, Dwarfs are slow but good at blocking and Orcs? …well, they pack a punch in a fight, but that’s not all!

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Block and Tackle

by Robin Dews (www.blood-bowl.net)

Human

Human teams offer a Blood Bowl coach an almost perfect combination of speed, strength, resilience and agility. So says Robin Dews who ran a successful team called the Deathheads in our Studio League. We asked him to convince us…

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The Dark Elf Strategies

by Dan Barnaby (www.blood-bowl.net)

Dark-Elves

Dark Elves have a great advantage over most other teams. They ALL have an agility of 4!! Now this may seem like a weak advantage, but in Blood Bowl, and advantage is a good one.

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Orcs

by Coach Blacknife and Nigel Buckle (Coach Blacknife's Dugout)

Orcs

Orcs are a popular team. A really popular team. There are a couple of reasons for this aside from getting the majority of your players free in the box! They’re a good all round team, but you can also specialise them to a degree. They also epitomise Blood Bowl; they are as green as the turf, as tough as the standard issue boots and could even give the crowd a good challenge in a straight up fight!

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Human Playbook

by David Candlish (Games Workshop)

Human

Blood Bowl is played across the entire Old World with hundreds of teams from all races fighting for glory, but by far the most common race playing Blood Bowl today are the ubiquitous Humans. There is something about Blood Bowl that stirs the soul of the average man or woman and they apply in droves to join teams across the length and breadth of the Empire.

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The key to Skaven is their Linemen!

by Aaron Thies (www.blood-bowl.net)

Skaven

Get all your special (non-lineman) players first. I generally like this for any team. Emphasize acquiring both Storm Vermin ASAP to get them going. This is vital depending upon how your league uses Rat Ogres.

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It's only a Game!

by Mike ‘Da Boffin’ Brooks (www.blood-bowl.net)

General

Mike is a sort of strange cross between a ‘skateboarding dude’ and a hippy. He’s sixteen and from Ipswich, where he regularly indulges in games of Blood Bowl, Necromunda, and Warhammer 40,000. Blood Bowl remains his first love, however, and he even has plans to write an article based on ‘Star Commentators’, including the sheepskin overcoat-wearing Halfling, John Mootson .. .. Groan!!!

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Master and Servant

by fork (FUMBBL)

Vampire

After the BBRC launched their rules updates making the Vampire team an official one it’s about time we figure out weather or not they actually can win games. At first glance, the Vampires look like the dream team; six players with the magic combination of Strength 4 and Agility 4, and access to just about any skill they want. They even have cheap linemen, to better allow you to buy more Vampires at the start.

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Skaven Strategy

by unknown (FUMBBL)

Skaven

Skaven are the undoubted speed merchants of the Bloodbowl arena; their play revolved around scoring fast, and using their speed to pressure the opponent when defending; their low armour generally doesn’t allow them to get into a protracted fight.

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Chaos Teams

by Coach 'Krusher (Coach Blacknife's Dugout)

Chaos

Overall, the Chaos team has two obvious Strengths – the team’s overall ST (in conjunction with Horns and Strength Skill access) and its good overall AV (no player suffers from below-average armour).

However, there is one glaring Weakness (aside from price) – Chaos teams do not have any bona fide ballhandlers. With no Throwers and no players with a 4 AG, regular players (in this case, Chaos Beastmen) are asked to shoulder the load when it comes to scoring TDs.

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