Blood Bowl PlayBook

The Orcs

by Acerak (


Most of the suggestions involve 11 players and at least as many Blitzers as BOBs. I’m going to suggest something else:


Human Strategy Guide

by AFK_Eagle (FUMMBL)


Humans are the great all-rounders of Blood Bowl; depending on their opposition, they can run the ball, pass it, or stomp some heads! This can even happen halfway through a drive, when a change of tactics is needed. They started off as the average Blood Bowl roster, but recently introduced new races have pushed them more towards the light-weight end of the spectrum.


How to write your own Book of Grudges

by Simon Danielsson (Paradigm Central)


So, you’re thinking about playing Dwarves? Good Choise. They are IMO the best basherteam around (Orcs come close though). This is the story of how I built my very successful Dwarven team Zeus Slayers. It was used in a No Starplayers (except Secret Weapons), No Wizard (i.e. no Alchemist) league.


The Art of Blocking

by Ian Williams (Games Workshop)


Blocking is one of the fundamental elements of Blood Bowl, and, for many of the ‘bashing’ teams it is absolutely crucial to having a successful team. For many of the ‘flair’ teams it can be just as important to understand how your opponent may exploit your weaknesses. Get your blocks wrong and you won’t win many games; get them right and victory will be yours. This guide is intended to help coaches get the most out of their blocking.


The Goblin Strategies

by M Spanke (


Goblins, goblins, everywhere, on the pitch and in the air… So, you’ve picked out the most unique Blood Bowl teams to play and you want to win. Well, word to you, cheat! You picked Goblins because you love to cheat, maim, and do anything that is unsavory and ill-mannered. You picked Goblins because you have a certain mean streak, kind of a gang or hit man mentality. Or you have a malign sense of humor. Winning aside, playing Goblins is easy and fun. These little guys are gifted with a sense of mayhem. Because Goblins are so one dimensional, you will never have to fear organizing specialists.


High Elves

by Sigurd Garshol (Coach Blacknife's Dugout)


Dragon Warriors (henceforth known as Blitzers)
Basically a human Blitzer with an extra AG point, costing 10k. He can take both General and Agilirty skills. Did I hear Dodge? It is likely to be worth it, but Leave leap to the catchers and other schmoes.

Use your blitzers to punch holes in the oppositions lines, and to protect your friends. If the going gets tough, hand the ball over to him and let him score.


The Basics

by Stephen Babbage with Coach Blacknife (


To me, Blood Bowl is a fun strategy game: yes, the most important element is strategy. In our league a team winning by luck alone is very rare; obviously luck does affect gameplay and can help determine the outcome of a game, but if the Coach is not using strategies and intelligence to win then they’ll find it difficult.


Khemri Strategy

by unknown (FUMBBL)


The dead are unquiet in the blighted necropolises of the land of Khemri, ruled by the Tomb Kings and driven by black arts and hatred of living things…

If you ranked all the Bloodbowl playing races in terms of brutality and death-dealing, most coaches would agreed Khemri are right at the top of the list, right from the beginning. Some would say that they have little option but to butcher the opposition team, so poor are their ball-playing skills.


Besser Foulen

by Donnerfaust Thorsen (Sodalitas Dei Nomine Vacantis)


Da steht man nun einsam und allein auf dem Feld, elfische Wardancer wirbeln um einen herum, das einem übel werden kann, der gegnerische Brocken zerlegt dem eigenen Team in einem wahren Fäustesturm die Defense, und man selber hat damit zu tun, die ganzen Klauenkratzer der Werwölfe aus der Nekromantenrotte zu desinfizieren, bevor man sabbernd und zuckend vom Platz getragen wird. Muß das sein? Nein, denn es gibt ja jetzt den Ratgeber für´s “Besser Foulen”!


The Dwarven Strategies

by Robert Koper (


Today we will discuss a little about Dwarves and their strategy.

First, the Dwarves are hampered by two things – their low movement and their inability to get more than four ball handlers ( those with an agility of at least 3 ). This makes them a team that scores only once or twice in a game. This means that he Dwarves concentrate on Defense.


« - previous posts