Blood Bowl PlayBook

The Orcs

by Acerak (


Most of the suggestions involve 11 players and at least as many Blitzers as BOBs. I’m going to suggest something else:


The Dark Elf Strategies

by Dan Barnaby (


Dark Elves have a great advantage over most other teams. They ALL have an agility of 4!! Now this may seem like a weak advantage, but in Blood Bowl, and advantage is a good one.


The Dwarf Way

by Ben Singleton (


Here commences a definitive guide to everyone’s favorite short, fat people in Blood Bowl (no, not bloody Halflings!). Dwarfs have been playing Blood Bowl since it was invented and teams such as the Giants and the Ironbreakers are legend. Dwarfs seem to be ideal Blood Bowl players being tough, well armored and having that stubborn knack of refusing to die! Most successful Dwarf teams work on the principle that if they can take out all the opposing team’s potential scorers and wear down the rest, there won’t be anyone left to stop them from scoring the winning touchdowns!


Skaven Playbook

by Paul Gegg (Games Workshop)


It’s late in the match, the opposing star player is looking for a last-second game-winning touchdown and your fans are already drifting off to get drunk. But then one of your players somehow fashions a block on the ball-carrier and the ball squirms loose – another player picks it up by his fingertips and launches a hopeful pass into opposition territory – your marked catcher pulls it down, dodges out and dances into the Endzone for the winning score. Snatching victory from the jaws of defeat – is there a better feeling? This end to end play is beyond most teams but with the awesome Skaven, it isn’t too uncommon. Sometimes they really can achieve the seemingly impossible.


The Ogre Playbook

by James Stewart (Games Workshop)


In this article veteran Blood Bowl coach James Stewart lays down methods for leading your Ogre team to victory on
the pitch, including team design, tactics, flying Goblins, and… philosophy?


Things That Go Bump...

by Gavin Thorpe (Blood Bowl Home of @rnholm)


The Undead are one of the most rewarding teams to coach in Blood Bowl and i hope that the following hints and tips will encourage you to try them out. They do require a good sense of tactics, but when used properly they can be almost unstoppable, burying their opponents under the weight of their attack.


The Art of Blocking

by Ian Williams (Games Workshop)


Blocking is one of the fundamental elements of Blood Bowl, and, for many of the ‘bashing’ teams it is absolutely crucial to having a successful team. For many of the ‘flair’ teams it can be just as important to understand how your opponent may exploit your weaknesses. Get your blocks wrong and you won’t win many games; get them right and victory will be yours. This guide is intended to help coaches get the most out of their blocking.


How to write your own Book of Grudges

by Simon Danielsson (Paradigm Central)


So, you’re thinking about playing Dwarves? Good Choise. They are IMO the best basherteam around (Orcs come close though). This is the story of how I built my very successful Dwarven team Zeus Slayers. It was used in a No Starplayers (except Secret Weapons), No Wizard (i.e. no Alchemist) league.


Chaos Dwarf Strategy

by Carl_Stoneyard (FUMBBL)


Chaos Dwarf teams employ an interesting mix of strength and speed. Think of the Chaos Dwarf team as a 17th-century army: The blockers are the regular infantry that can be relied upon to survive and stand their ground. The big guy are the powerful but unreliable and expensive mercenaries. Your hobgoblins are the cheap auxillary troops used to plug gaps in the frontline or to do behind-the-line duty. And the bull centaurs? Well you guessed it. They are the cavalry.


Dark Elf Playbook

by Matt Brown (Games Workshop)


“Dark Elves are renowned for being evil and depraved – and that’s just the Cheerleaders!”. So begins the “Did you know…” for Hubris Rakarth, star blitzer of the Cowboys, and, as a Dark Elf coach of some time, I know the cruel fate that would befall me if I were to divulge too many of their secrets (not to say the number of games I would soon start to lose). However, the great God Nuffle (and his pet minion, Andy) doth compel me to speak, so speak I must. Here then are some thoughts on the Dark Elves. Of course, these are not exhaustive and you may well, should in fact, find yourself developing a few tricks of your own – but this will certainly get you off to a good start. Enjoy… and if Rakarth comes looking for me, tell him I’ve joined the Khemri Foreign Legion.


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