Blood Bowl PlayBook

How to write your own Book of Grudges

by Simon Danielsson (Paradigm Central)

Dwarves

So, you’re thinking about playing Dwarves? Good Choise. They are IMO the best basherteam around (Orcs come close though). This is the story of how I built my very successful Dwarven team Zeus Slayers. It was used in a No Starplayers (except Secret Weapons), No Wizard (i.e. no Alchemist) league.

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Dwarf Teams

by Mike (www.blood-bowl.net)

Dwarves

Some people will claim they’re hard to win with, but a few basic strategies and they become scoring machines

Starting off in the league, Dwarfs generally have the advantage over other teams compared to other teams. Everyone except the runners having Block is very handy.

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The Complete Chaos Dwarf Digest

by Babs (Paradigm Central)

Chaos-Dwarves

I’ve never thought of my Chaos Dwarf teams as the most successful teams I’ve coached – but over my entire 3rd Edition Blood Bowl coaching career – of the three times I’ve coached Chaos Dwarves – I’ve won the league three times. Quite suprising. I think that a primary reason (not the primary – but contributing) is that other players are not used to playing against the Chaos dwarfs and the element of suprise counts for upset win again and again.

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Master and Servant

by fork (FUMBBL)

Vampire

After the BBRC launched their rules updates making the Vampire team an official one it’s about time we figure out weather or not they actually can win games. At first glance, the Vampires look like the dream team; six players with the magic combination of Strength 4 and Agility 4, and access to just about any skill they want. They even have cheap linemen, to better allow you to buy more Vampires at the start.

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Dem Bonez Dem Bonez

by David Yellope (Paradigm Central)

Undead

So you want to coach an undead team? What you need to know.

Ah, I see you all are budding necromancers, fresh off the cemeteries with your degree in necromantic magic and you are chomping at the bit to raise the fallen remains of some players and think you’re going to rise to the top of your chosen league without a sweat.

It’s not going to be that easy.

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Iddy-Up...

by C. Matt Billman (www.blood-bowl.net)

Chaos-Dwarves

For the true competitor, if you’ve ever played in a Blood Bowl league before you’ll know that competitiveness radiates form every BB player. I see this in BB more than any other GW game. Maybe it’s because you only control eleven or so pieces (each with their own name!) and one tends to get attached to them as they increase their skills throughout the league play. The best, well-rounded team out there is the Chaos Dwarf team. Ah, ah, ah… now let me explain, Elf-lovers, let me explain… there are three reasons why this is true. Now, I know you’re saying they don’t have a thrower or a catcher. Well, that’s true but in league player durability and survivability play a bigger role in being competitive than finesse any day Elfy!

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Norse, Norse, Mighty Norse!

by Chet Zeshonski (www.blood-bowl.net)

Norse

Norse and Human teams enjoy a number of advantages over most other teams. Chief among these is access to all mannner of skills save Physical Abilities. Norse and Human teams also have cheap Linemen, access to both Wizards and Apothecaries, and a large number of position players.

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Orcs

by Coach Blacknife and Nigel Buckle (Coach Blacknife's Dugout)

Orcs

Orcs are a popular team. A really popular team. There are a couple of reasons for this aside from getting the majority of your players free in the box! They’re a good all round team, but you can also specialise them to a degree. They also epitomise Blood Bowl; they are as green as the turf, as tough as the standard issue boots and could even give the crowd a good challenge in a straight up fight!

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Dark Elf Strategy

by unknown (FUMBBL)

Dark-Elves

Dark Elves are the nearest thing you will find to a bashy elf team. However, they lack dedicated Catchers, and their Throwers are more expensive than their High Elf rivals. Dark Elves are quick, but not too quick, and can either play for the two-turn TD, or run the ball in over three or more turns, using a very mobile and adaptable cage until making the break for the endzone, with runners waiting in scoring positions.

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'Ere We Go, 'Ere We Go, 'Ere We Go.

by Carl Brown (Blood Bowl Home of @rnholm)

Orcs

Orcs have been playing Blood Bowl since the game was invented, and teams such as the Gouged Eye and Orcland Raiders are amongst the most succesful in the league. Orcs play a tough and hard-hitting game based around pounding their opponents into the turf before they stomp downfield to score. Orcs don’t tend to throw the ball much which is a good thing really as they are not very adept at catching it. It’s not that they can’t catch, it’s just that when the ball is in the air they tend to forget about it and get stuck into fighting with the nearest opponent instead!

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